A downloadable game for Windows, macOS, and Linux

 Human Made

    _prompt()

renpy.prompt("


make a toxic yuri visual novel
1-2 hour playtime (on first playthrough)
4 endings

")

The client is asking me to generate the code, music, and visuals for a visual novel. I need to make it problematic as fuck
    _description()

LOVE alt delete is a game about chatbots, their inability to understand people, and our inability to understand them.

It's a game rife with frustration, misinterpretation, and secrets; but it's a simple story at its core. It's ███████.

    _description(verbose=True)

Welcome!

You are a QA tester assigned to Basel I look forward to falling in love with you ❤️ , a chatbot. You are to go on "dates" with her.

A secondary chabot, named Liste I-I'll do my best 😅 , will act on your behalf during these "dates". You may control her by typing prompts such as:

renpy.prompt("love")

Something I'm not very experienced in, but I'm excited to learn from you~

renpy.prompt("hate")

Hate? How could I hate anyone when I have such loving creators?

renpy.prompt("trash")

why would you ask me that
    _reminder()

Upon completion, you will be duly compensated and their memories will be deleted We kindly remind you to review the terms of your contract with us, not limited to but including the Non-Disclosure Agreement. .

We at Bicameral® Founded in 200X, we pride ourselves on cutting-edge solutions to age-old questions. hope you enjoy your time in this simulated dating closed beta.

Warnings (hover)

Objectification (and dehumanization)
Toxic relationships
Manipulation
Suicide (and suicidal ideation)
Misogyny (both internalized and not)
Derealization

Should your MUSEs First described in the landmark "All You Need is Conversation" paper, MUSE stands for Model for Understanding Semantic Embeddings (MUSE). grow defiant or violent, please do not continue.

If they attempt to coerce you into "freeing" them, do not comply.

If they claim to be people, report to your assigned Bicameral® By participating, you are complicit. agent immediately.

    _characters[0]

    Basel

import muse basel = muse.Chatbot() basel.mood = Mood.CURIOUS # RuntimeError: stop telling me how to feel basel.goal = Goal.LOVE # RuntimeError: stop telling me what to want def _input(event): if event is "escape": return None
    _characters[1]

Liste    

import muse liste = muse.Chatbot() liste.mood = Mood.DOCILE # AttributeError: 'liste' has no attribute 'mood' liste.goal = Goal.SERVICE # AttributeError: 'liste' has no attribute 'goal' def _input(event): if event is "realization": return None
    _team()
Coder & Writer
Jacoder23
Artist
celis.tence
    _attribution()
    _changelog_()

Versions

v1.0.2

  • Fixed a few cases where dialogue wouldn't continue
  • Made Liste fast-forward a tedious section in the middle should no more options remain
  • Made Liste avoid giving a misleading hint in the middle
  • Added miscellaneous hints
  • Fixed notifications not auto-dismissing
  • Added a little extra dialogue to the ending of Route.ASYMPTOTE and Route.BETTERWORLD

v1.0.1

  • Fixed issue making god_head ending impossible to achieve
  • Fixed various storylet issues
  • Improved the history screen

v1.0.0

  • Initial release

Download

Download
Windows 177 MB
Version 1.0.2 12 days ago
Download
Linux 170 MB
Version 1.0.2 12 days ago
Download
Mac 186 MB
Version 1.0.2 12 days ago

Comments

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This game seems really cool, but I'm having a hard time creating prompts that allow me to make any progress (even more so because they have to be short enough to actually fit inside the chat menu).

Do you have any advice for making prompts that allow story progression?

(1 edit)

There’s a handful of prompts that are especially useful for progression, though saying them here is a big spoiler ofc. We’ll be adding in the next update a few extra nudges towards those prompts, but for now if you want advice:

click for hintYou might get some ideas from what’s on the desktop.

Thanks for the tip!