
LOVE alt delete
A downloadable game for Windows, macOS, and Linux
Human Made
renpy.prompt("
make a toxic yuri visual novel1-2 hour playtime (on first playthrough)4 endings
")
LOVE alt delete is a game about chatbots, their inability to understand people, and our inability to understand them.
It's a game rife with frustration, misinterpretation, and secrets; but it's a simple story at its core. It's ███████.
Welcome!
You are a QA tester assigned to Basel I look forward to falling in love with you ❤️ , a chatbot. You are to go on "dates" with her.
A secondary chabot, named Liste I-I'll do my best 😅 , will act on your behalf during these "dates". You may control her by typing prompts such as:
renpy.prompt("love")
renpy.prompt("hate")
renpy.prompt("trash")
Upon completion, you will be duly compensated and their memories will be deleted We kindly remind you to review the terms of your contract with us, not limited to but including the Non-Disclosure Agreement. .
We at Bicameral® Founded in 200X, we pride ourselves on cutting-edge solutions to age-old questions. hope you enjoy your time in this simulated dating closed beta.
Warnings (hover)
Objectification (and dehumanization)Toxic relationships
Manipulation
Suicide (and suicidal ideation)
Misogyny (both internalized and not)
Derealization
Should your MUSEs First described in the landmark "All You Need is Conversation" paper, MUSE stands for Model for Understanding Semantic Embeddings (MUSE). grow defiant or violent, please do not continue.
If they attempt to coerce you into "freeing" them, do not comply.
If they claim to be people, report to your assigned Bicameral® By participating, you are complicit. agent immediately.
Basel
import muse
basel = muse.Chatbot()
basel.mood = Mood.CURIOUS
# RuntimeError: stop telling me how to feel
basel.goal = Goal.LOVE
# RuntimeError: stop telling me what to want
def _input(event):
if event is "escape":
return None
Liste
import muse
liste = muse.Chatbot()
liste.mood = Mood.DOCILE
# AttributeError: 'liste' has no attribute 'mood'
liste.goal = Goal.SERVICE
# AttributeError: 'liste' has no attribute 'goal'
def _input(event):
if event is "realization":
return None
- Coder & Writer
- Jacoder23
- Artist
- celis.tence
This game makes use of many third-party assets, our thanks go to the following:
- potion of midi for the ui audio pack and The Sounds of Snow Cone music/sfx pack
- CrowShade for the eerie background music and the other eerie background music
- Feniks for the gradient shader, the layered image masks, and achievements system
- Stella @ MakeVisualNovels for the shader pack, the shader pack, the shader pack, and, surprise, the shader pack
- Joshua Fehler for the drawing program in Ren'Py
- GRIMUMU for the outline shader
- KigyoDev for the focus bars
- aconfuseddragon for the icon pack
- David Pennington for the positive adjectives list
- Bing Liu, Minqing Hu and Junsheng Cheng for their paper, Opinion Observer: Analyzing and Comparing Opinions on the Web.
- Kenney for the cursor pack
- EdgesSystem for the ATL animations pack
- Screaming Brain Studios for the texture pack
- Delapouite for the checkmark icon
Versions
v1.0.2
- Fixed a few cases where dialogue wouldn't continue
- Made Liste fast-forward a tedious section in the middle should no more options remain
- Made Liste avoid giving a misleading hint in the middle
- Added miscellaneous hints
- Fixed notifications not auto-dismissing
- Added a little extra dialogue to the ending of Route.ASYMPTOTE and Route.BETTERWORLD
v1.0.1
- Fixed issue making god_head ending impossible to achieve
- Fixed various storylet issues
- Improved the history screen
v1.0.0
- Initial release
| Updated | 10 days ago |
| Published | 28 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Jacoder23 |
| Genre | Visual Novel, Interactive Fiction, Puzzle |
| Made with | Ren'Py |
| Tags | Experimental, Female Protagonist, LGBT, Lo-fi, Meaningful Choices, psychological, Retro, Yuri |
| Average session | About an hour |
| Languages | English |
| Content | No generative AI was used |




Comments
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This game seems really cool, but I'm having a hard time creating prompts that allow me to make any progress (even more so because they have to be short enough to actually fit inside the chat menu).
Do you have any advice for making prompts that allow story progression?
There’s a handful of prompts that are especially useful for progression, though saying them here is a big spoiler ofc. We’ll be adding in the next update a few extra nudges towards those prompts, but for now if you want advice:
click for hint
You might get some ideas from what’s on the desktop.Thanks for the tip!